Indie Developers Take Over Eurogamer Expo 2013

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Eurogamer Expo 2013 is less then a couple of weeks away and alongside the AAA titles and new next gen consoles are a number of indie titles and developers. For me the highlight of any Videogame Expo is the indie section, gone is the massive marketing budget and in its place is the small development team responsible for the games. You get to meet the people behind the games and see their passion first hand.

Below you will find a list of some of the Indie tiles that will be on show at Eurogamer Expo 2013.

BetaDwarf: Forced

About our studio: BetaDwarf was formed by a small group of persons, who moved into a classroom at a University in Denmark. It took the University 7 months before a lecturer accidentally walked into the room and realised that 8 guys actually lived in one of their classrooms. So BetaDwarf was thrown out and decided to move together in a big house, where they made a successful kickstarter and are now on their 3rd year of development on FORCED.

Here’s info on Forced: One- to four-player co-op arcade PC adventure with puzzles and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight as a gladiator and eventually win your freedom. You will face deadly trials and huge creatures, but Balfus, your Spirit Mentor will guide you in your quest for recognition.

Coilworks: Cloudbuilt

Coilworks is a small indie studio located in Sweden, started by three college friends (since then we have expanded to six people and some freelance help). For about two years now we have been working on our first game Cloudbuilt, it has been a long journey making our own engine and tools, but it is starting to pay off now it all comes together.

Coilworks will be bringing a playable demo of Cloudbuilt to Eurogamer Expo. Using rocket-powered parkour and over-top-action moves you are tasked to overcome a hostile dreamscape of ruins among the clouds.

Freekstorm: Doctor Kvorak

Freekstorm is a family studio of British indie game developers, based in Norfolk, U.K. and founded by Richard and Lin Bang in 2010.

After successfully creating a short animated film “Doctor Kvorak Destroyer of Worlds” for an international film festival in 2010, they realised that they were rather attached to their dastardly green friend and decided to continue his adventures in the form of a game. They have been working on Doctor Kvorak ever since, along with the help and support of their three talented kids who all play active roles in developing the game.

I Fight Bears: FIST OF AWESOME

I Fight Bears is a tiny studio based in North London.

FIST OF AWESOME is a time-travelling-lumberjack-em-up launching on iOS, Android, OUYA and GameStick in October. The game has already received considerable attention due to its hugely successful Kickstarter Campaign from last year, raising over 200% of the original goal.

It’s heavily inspired by games like Double Dragon, Final Fight and Streets of Rage and to my knowledge is the first game that lets you punch a full grown grizzly bear in the mouth.

David S Gallant: I Get This Call Every Day

ABOUT THE CREATOR:
David S Gallant is a 30yr old new gamemaker who started plugging away at code in 2011. Formerly employed by the Canada Revenue Agency (a federal government agency), David created I Get This Call Every Day on his free time to express his frustration with his day job. Outed publicly as a CRA employee by the Toronto Star, he was fired as the Agency tried to distance themselves from what they considered to be “offensive and completely unacceptable” activity. A wave of local and online support followed, allowing David the financial freedom to develop games full-time. He has since become an internet complainer.

THE GAME:
I Get This Call Every Day is a brief point-’n-click conversation set in an average call centre. Playing as the agent, the objective seems simple: help the caller change his address on file. The labyrinthine bureaucracy, and the caller’s own irresponsibility, stand in the agent’s way. It is an unwinnable scenario, plucked from the creator’s former day job and made interactive. Lose politely, or lose spectacularly: the choice is yours.

Incus Games: Three Monkeys

Formed in the Spring of 2013, Incus Games brings together a small ensemble of game developers, audio designers and script writers to create immersive and engaging gameplay experiences. At the heart of Incus’ manifesto is utilising quality and innovative audio techniques in order to bring to life vibrant and believable worlds. With the studio’s debut title – Three Monkeys – the aim is to provide content that is engaging and stimulating for both the blind/visually impaired community and those who can see.

After beavering away behind the scenes for several months, we’re finally ready to divulge the first details on Three Monkeys; an audio adventure for PC.

Introversion Software: Prison Architect

Introversion Software is one of the UK’s most-respected and successful independent game developers and publishers. Founded in 2001 by three university students, we have gone on to create four critically acclaimed video games including cult classics Uplink, DEFCON, Darwinia and Multiwinia. In Feb 2010 Introversion made it’s first move into the console space by releasing Darwinia+ (Darwinia & Multiwinia) for the Xbox Live Arcade. Introversion was recently voted one of the top 50 Best Games Companies in the world.

KO-OP: Skipping Stones

KO-OP brings together designers of all stripes and sensibilities in one place to jam on both personal projects and group collaborations, with an emphasis on experimentation in design, aesthetics, and narrative.

Skipping Stones is a generative music and exploration game about beauty in the face of tragedy. After finding out a close friend of mine took his own life, I began crafting Skipping Stones with KO-OP Mode to explore the ways nature can help us cope and reflect. In the game you explore lakeside clearing where every action and movement creates the soundscape and narrative of the world. Skipping stones by the lake affects time, creates music, and reveals a subtle narrative about loss.

The game features a unique low poly art style inspired by Canadian Group of Seven artists, to capture the sense of beautiful untouched landscapes. It’s an experimental game about the need to sometimes leave the city, be alone with your thoughts, and wonder at the beauty and tragedy of life.

Loveshack Entertainment: Framed

Loveshack Entertainment (Melbourne, Australia).

Loveshack’s debut game, Framed. Is a narrative puzzle game - a noir, animated graphic novel.

Mark Foster: CHROMA

Mark Foster will be showing CHROMA, an exploration mystery and puzzle game, set in a dark, lonely world.

Mode 7: Frozen Endzone

Mode 7; we’ll be showing our new title Frozen Endzone at the Expo.

Frozen Endzone is a futuristic sports/strategy title that brings our innovative simultaneous-turn-based gameplay into a brand new arena.

OutOfTheBit: Anima

OutOfTheBit is a young London-based independent mobile game studio which believes in restoring poetry and inspiration in modern games, making games that people (and they, first of all! :) really enjoy playing. OutOfTheBit is especially popular for bringing to the iOS touch devices traditional card games such as La Scopa, La Briscola and The Klondike Solitaire, among other well-known board games such as Dots and Boxes and Four In A Row which have been on top of the App Store charts in many Countries.

Anima is OutOfTheBit’s first experimental project, exploring new graphics and tools. Anima is an online multiplayer game with an isometric, vector-based graphic, solely drawn using an iPad and runs on an especially made Engine (The Stork Vector Engine). Anima takes the players in a magical land, where they are halves of the same character, and yet one against the other in the run to collect the most Energy Balls in 90 seconds.

Puppygames: Ultratron & Droid Assault

Puppygames, established in the UK in 2002, down in Somerset.

Are going to be demonstrating Ultratron and Droid Assault at EuroGamer, which are two of our arcade games. As with Rezzed we’re having a hiscores competition in both games - highest score in each game at the end of the show will be winning a brand new 2013 Nexus 7.

Battledroid is the new game that we’re developing in the open under everyone’s scrutiny. Watch an MMOG get made before your very eyes!

RichMakeGame: CarTank

RichMakeGame is the one-man indie studio of Rich Edwards, from Newcastle upon Tyne who released Pineapple Smash Crew in 2012.

Before going indie, Rich worked as a 3d artist and designer for 5 years at a Newcastle based company. Rich enjoys taking part in game design challenges such as Ludum Dare and 7 day fps, and has numerous prototypes and experiments available to play for free on his site.

CarTank is the imaginary licensed title of a made-up 80s cartoon- Loud, colourful, fast paced and in your face! Save the colonists of the planet Seed from the evil RaiderBrains, scourge of the galaxy; Take the wheel of CarTank as Sheriff-Cop, and rip through waves of buggies, bikes drones, tanks and fortified enemy bases. CarTank is a bright, colourful arena shooter with a difference; acrobatic, bouncy, with strategic base attacks and the bowling-esque feature: grapple bombs (whirl them around and send them flying into the heart of an enemy base!)

Rock Pocket Games: Shiftlings

Rock Pocket Games is an indie studio in Norway.

We are showing Shiftlings, a humorous conjoined physics based puzzle game in space where size definitely matters which can be played alone or with a friend.

 

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Author: Paul Bradley Editor-In-Chief View all posts by
Paul Bradley (Editor-In-Chief & Site Owner). Follow Me G+ Twitter Facebook